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Last edited by F4NT0 Jul 06, 2020
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This project is based on project developed in the tournament -----massim simulator.

Notes:

  • Disaster Simulation System

  • Interaction between the Agents and the Simulator.

  • Agent it's a being that recognizes its location and can decide upon that information.

  • The development of Agents isn't part of the scope.

  • Our mission is to develop the Simulator so than the agents can use it

  • There is no worry about which language the agents are made of.

  • Multi-Agent Programing Contest - MAPC (simulator example)

  • The Agents would be autonomous robots and humans.

  • The simulation takes place in pre-defined steps.

  • The Agents interact with the Simulator through a protocol.

  • Stochastic simulation - chances of an event to happen.

  • Graphic interface (part of a city)

  • Generation of data - logs of data generated in the graphical interface (decoupling * of the graphical interface).

  • Definitions: Perceptions, Actions, Events.

  • Important:

    • The simulation should be replicable;
    • Simulation Report - output log;
    • Documentation and code must be in English.
  • AGENTS types (documentate characteristics):

  • Fixed Agents:

    • battery;
    • velocity;
    • physical storage;
    • virtual storage (memory (photos));
    • locomotion (water, road, air);
    • dextery;
    • resources (water catcher, camera).
  • Variable agents (social assets) ⇒ do not start the simulation (they are called as volunteers):

    • velocity;
    • dextery (cooking);
    • resources;
    • energy (fatigue) -> can only help for a while.
  • Actions of AGENTS (documentate)*:

    • Locomotion (in which it must respect the environment, latitude and longitude - command center);
    • Photographing (space check);
    • Analyze photo (task: find victims - chance of finding a victim on a spot for photo analysis);
    • Collect water samples (task: to collect - occupies physical space);
    • Recharge battery;
    • Deliver physical item;
    • Deliver virtual item;
    • Rescue Victim (if the agent can rescue after analyzing the photo - verify agent conditions);
    • Search for social assets (search for volunteers within a specific radius - server will open a new connection and look for a new agent .. simulator expects another connection from another agent);
    • Requesting Social Asset.
  • Events - Floods (documentate features)*:

    • Duration range
    • Flood form (rectangle, circle)
  • Related Events

    • Photography

      • Number of flood photography events
      • Photo size (virtual space)
      • Find a victim
        • Chance of a photograph to have related victims
    • Wather Sample

      • Number of water collection events by flood
      • Sample size (physical space)
    • Victims (generate, but still hidden) (within the flood area)

      • Chance of a victim arising with location revealed during flood
      • Number of victims per event
      • Weight of the victim
      • Lifetime
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